Author Alex
Unreal Engine Asset – AI Patrol & Action System v4.24-4.25
This asset is a very powerful and flexible tool for creating various behaviors of game characters, patrol systems, as well as group movement with various formations with many settings. Make your game live!
Author Alex
Unreal Engine Asset – Gore System Plugin (BlueprintExposed) v4.23-4.25
(Blueprint-Support) Klian's Gore System is a C++ Plugin that allows you to simply dismember your skeletal mesh. Niagara supported! This plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
Author Alex
Unreal Engine Asset – Steam Party
Easily Create and manage Player Parties for your Steam game. With the Steam Beacons Plugin, parties can be made without loading into a lobby map and can be done from the Main Menu.
Author Alex
Unreal Engine Asset – Compiler Booster v4.25
Speed up your light and shader compile time.
Author Alex
Unreal Engine Asset – Hemisphere Plugin v4.25
A dynamic sky, cloud and lighting plugin for Unreal Engine 4 based on real life recordings.
Author Alex
Unreal Engine Asset – Dungeon Architect v4.25
Dungeon Architect is a procedural dungeon generator that extends the UE4 Editor to help streamline the level creation process.
Author Alex
Unreal Engine Asset – Pivot Tool v4.25
With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27 pivot presets. You can bake the pivot changes into static mesh right inside Unreal Editor, there is no need to open 3D modeling software for pivot position tweaking.
Author Alex
Unreal Engine Asset – Electronic Nodes v4.25
Electronic Nodes allow you to better visualize your Blueprints and material, and get rid of those spaghettis everywhere.
Author Alex
Unreal Engine Asset – Align Tool
Align Actors in Editor using tools like in Maya
Author Alex
Unreal Engine Asset – Collision Disabler
Disables collisions between pairs of bodies | This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime.
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