Pluralsight – Texturing a Game Character in Substance Painter and Designer

Author Alex
2016-03-19
2
Pluralsight – Texturing a Game Character in Substance Painter and Designer

Video сourse: Pluralsight – Texturing a Game Character in Substance Painter and Designer


In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow.

Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you’ll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4. Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

MP4 1280x720 | 7h 10m | ENG | Project Files | 9.13 GB

Download links for «Pluralsight – Texturing a Game Character in Substance Painter and Designer»:

Resolve the captcha to access the links!
Comments
  1. Guest SAMI2019 October 19 09:28
    Hi

    Kindly fix hitfile links ..

    Thanks .
    1. Sonya2019 October 19 16:11
      Hi
      Fixed - try now
Add comment
Information
Users of are not allowed to comment this publication.
Archive
«    April 2020    »
MonTueWedThuFriSatSun
 12345
6789101112
13141516171819
20212223242526
27282930 
Vote
Upgrade to Premium