The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald

Author Alex
2019-02-1
55
3
The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald

Video сourse: The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald


In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

Duration: 180 Minutes

Format: HD 1920x1080

Free download links for «The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald»:

Comments
  1. Victor
    vigarani2019 February 2 04:46
    Thank you for this!
  2. Sam
    gfxcolor2020 March 7 03:28
    hitfile links are down, please reup.
    1. Sonya2020 March 9 19:44
      Hi
      All fixed
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