Pluralsight – Rigging a 2D Character in Unity Using IK

Author Alex
2018-11-30
23
2

Video сourse: Pluralsight – Rigging a 2D Character in Unity Using IK


Unity have enhanced their 2D components with bone animation for sprites, including the use of inverse kinematics rigs. To get your characters to have some traction within their environment, you need to know how to set up characters so they can be controlled by objects outside their hierarchy. In this course, Rigging a 2D Character in Unity Using IK, you will gain the ability to set up a character so that it’s feet never miss the ground when being controlled by a player. First, you will learn how to assemble a 2D character from sprites, and set up those sprites to be controlled by nones. Next, you will discover how to integrate particle systems with sprites. Finally, you will explore how to create a handful of small rigging components of your own to drive objects outside the character’s hierarchy, and keyframe a 2d character walk cycle that dynamically adapts its footsteps to undulating terrain. When you’re finished with this course, you will have the skills and knowledge needed to adapt these concepts to creating a 2D Inverse kinematics rig of your own.

Software required: Unity.

MP4 1280x720 | 1h 57m | ENG | Project Files

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Comments
  1. Johni Bombino
    david_fadidas2020 April 28 01:09
    Hi
    All links are broken (searching for the file)
    Can you please fix it?
    Thanks
    1. Sonya2020 April 29 10:13
      Hello!
      All fixed - try now
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