Pluralsight – Modeling and Texturing Animals for Games

Author Alex
Pluralsight – Modeling and Texturing Animals for Games

Video сourse: Pluralsight – Modeling and Texturing Animals for Games

This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you’ll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You’ll start off by creating the low-resolution mesh from the sculpt. Next, you’ll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you’ll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you’re finished with this course, you’ll have a foundational knowledge of getting a high-res mesh ready for games.

MP4 1280x720 | 3h 07m | ENG | Project Files | 1.15 GB

Download (register and login to see links):
Warning! You are not allowed to view this text.

  1. DE
    easy_4_president2018 December 3 03:27
    hey sonya file missing
    1. Sonya2018 December 3 19:05
      Fixed - try to download.
      1. DE
        easy_4_president2018 December 3 19:48
        thanks sonya...:)
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
I am not robot: *
Do you need a Sound Editing category (audio soft, samples, etc)?

Upgrade to Turbo
TOP Comments
Hackfx writes:
please help me I have such a problem "The secured image was created using a trial version of agiledotnet and can
Guest wwwendy writes:
thank you so much thank you so much
Jnny writes:
Pls reupload without limitations :(?