The Gnomon Workshop – Environment Creation for VR using Photogrammetry

Author Alex
The Gnomon Workshop – Environment Creation for VR using Photogrammetry

The Gnomon Workshop – Environment Creation for VR using Photogrammetry

In this Workshop, Guilherme Rambelli shows, step-by-step, his workflow to process and set-up an environment captured using Photogrammetry for VR in Unity Engine. First Guilherme shows how to pre-process images using DNG Converter and create a color profile using ColorChecker Passport. Once that is done, the images are taken to Adobe Lightroom for treatment and rendered out for Photogrammetry. Using Reality Capture, the images are processed to generate a high-resolution asset that will work as a source to create the low poly version of the environment used in Unity 3D Engine. After that, a cleanup pass of the data and retopology is handled within ZBrush and Maya, with the textures then baked in Xnormal. Finally, a project in Unity is set up, where the virtual reality viewer will be able to navigate and explore the photogrammetry environment captured and processed throughout this tutorial. The entire execution focuses on a high-quality scene that is developed within a realistic production schedule.

MP4 1920x1080 | 2h 50m | ENG | Project Files | 9.95 GB

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  1. Senator_Jerald2018 July 10 02:51
    Would love to see this one re-upped :)
    1. Sonya2018 July 10 20:59
      Done, get it.
      1. CryHavoc2018 July 11 15:14
        Do you ever have any posts for Hivewire Content?
        1. Sonya2018 July 11 15:25
          No, unfortunately this is not present.
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