The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf

Author Alex
2019-01-29
0
The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf

Video сourse: The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf


Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You’ll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.

MP4 1920x1080 | 9h 52m | ENG | 3.5 GB

Download links for The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf:

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