Author Alex
2019-06-12
0
The Gnomon Workshop – Introduction to Lighting for Animation with Alexander Corll
In Introduction to Lighting for Animation, Lighting and Compositing TD Alex Corll shares his process of lighting a shot from start to finish using Maya, Arnold and Nuke. This includes researching reference images and assessing your scene, initial scene optimization, and additional tips to help speed up your workflow
Author Alex
2019-06-12
0
The Gnomon Workshop – Introduction to Clarisse v4 with Alessandro Cangelosi
MP4 1920x1080 | Total time: 5h 01m | ENG | 2.7 GB
Author Alex
2019-06-6
0
The Gnomon Workshop – Creating Complex Designs and Patterns – Substance Designer and ZBrush Techniques with Nate Stephens
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software.
Author Alex
2019-06-5
0
The Gnomon Workshop – SynthEyes Tracking for Production – Essential Tips, Tricks, and Theories with Kevin Bolivar
In this workshop, Tracker / Matchmove Artist Kevin Bolivar takes you through SynthEyes tracking from beginning to end, explaining the theory and concepts applied to solve camera motion, distortion, and object tracks
Author Alex
2019-05-29
0
The Gnomon Workshop – Building a Stylized Environment with Martin Teichmann
The Gnomon Workshop – Building a Stylized Environment with Martin Teichmann – Included Volume 1 - 3
Author Alex
2019-04-8
0
The Gnomon Workshop – Houdini Terrain Techniques
MP4 1920x1080 | Total time: 3h 40m | ENG | Project Files Included | 5.7 GB
Author Alex
2019-02-24
0
The Gnomon Workshop – Creating Assets for Games using Photogrammetry with Guilherme Rambelli
In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry and, through live action video, shows how to capture a full 360 asset by shooting photos from all necessary angles.
Author Alex
2019-02-24
0
The Gnomon Workshop – Houdini Randomization and Scattering with Robby Branham
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to generate randomization and Robby discusses the basics of HScript and VEX script through the Point SOP node and parameter expressions
Author Alex
2019-02-3
0
The Gnomon Workshop – Realistic Dog Grooming for Production with XGen with Jordan Soler
In this workshop, Grooming Artist Jordan Soler shares his entire process for creating a realistic dog groom from scratch using Maya, XGen and a bit of Mari. He begins by explaining how to properly setup your files and analyze your references.
Author Alex
2019-02-2
2
The Gnomon Workshop – Designing for Production in ZBrush with Rafael Grassetti
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production.
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