Author Alex
2019-02-3
0
The Gnomon Workshop – Realistic Dog Grooming for Production with XGen with Jordan Soler
In this workshop, Grooming Artist Jordan Soler shares his entire process for creating a realistic dog groom from scratch using Maya, XGen and a bit of Mari. He begins by explaining how to properly setup your files and analyze your references.
Author Alex
2019-02-2
2
The Gnomon Workshop – Designing for Production in ZBrush with Rafael Grassetti
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production.
Author Alex
2019-02-1
0
The Gnomon Workshop – Introduction to Houdini 17 with Robby Branham
In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around.
Author Alex
2019-02-1
0
The Gnomon Workshop – Complete Lighting in Unreal Engine with Charleston Silverman
In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting.
Author Alex
2019-02-1
1
The Gnomon Workshop – Designing a Modular Environment Using Unreal with Brian Recktenwald
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements.
Author Alex
2019-01-31
0
The Gnomon Workshop – Creating 360° Concept Art for Production with Nick Hiatt
In this workshop, Matte Painter, Concept Artist and Art Director Nick Hiatt shares his process for creating 360 Concept Art for Production. Using 2D techniques in Photoshop and After Effects, as well as 3D tools such as Maya, ZBrush, Daz3D and V-Ray, Nick demonstrates how to combine both 2D and 3D approaches together seamlessly to create stunning 360 images.
Author Alex
2019-01-30
2
The Gnomon Workshop – Creating a Dynamic VFX Shot: An Artist’s Guide to the VFX Pipeline with Shahin Badiei
In this workshop, Lead CG Artist and Compositor Shahin Badiei takes us through the journey of a visual effects shot from its inception to completion. Shahin begins by demonstrating Davinci Resolve’s editorial and color tools and then uses The Foundry Nuke as the foundation for building the shot toward the final composite, starting with Nuke’s latest camera tracker and then building the
Author Alex
2019-01-30
0
The Gnomon Workshop – VFX Animation for Television with Elaina Scott
In this tutorial, Animation Supervisor Elaina Scott shares her creature animation workflow for television visual effects. She begins by animating a flight cycle with the Dragon rig fromTruong CG Artist, model, shader and texture byStellan Joerdens, as well as discussing the mechanics of flight
Author Alex
2019-01-29
0
The Gnomon Workshop – Introduction to Modo – Interface and Workflow with Gennaro Esposito
MP4 1920x1080 | 5h 25m | ENG | Project Files | 1.5 GB
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TOP Comments
Babis writes:
Sonya writes:
Yes, you'll can download it by premium
Martin
Sir_Galahat writes:
Hello do I need to become a premium/ paid user of nitroflare to be able to download the models ?
corchet
lexland writes:
thanks a lot for the nitro links ! ;)