Author Alex
2021-04-30
0
Udemy – Vehicle Modeling in Houdini 16.5 – SciFi Dropship
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini's surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in
Author Alex
2021-04-20
0
Rebelway – Mastering Destruction & FX in Houdini (Week 1-10) FULL
LEARN THE ADVANCED WORKFLOWS REQUIRED TO CRAFT PRODUCTION-QUALITY DESTRUCTION FX
Author Alex
2021-04-19
0
The Gnomon Workshop – 3D Landscapes with Houdini and Clarisse
In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini's terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference. Following this, he imports this asset into Clarisse and takes a look into project construction, material building, and asset importing.
Author Alex
2021-04-19
0
Rebelway – Mastering Environment Creation in Houdini
CREATE PHOTOREALISTIC LARGE SCALE LANDSCAPES USING HOUDINI
Author Alex
2021-04-18
0
Rebelway – Explosion Fix In Houdini
Rebelway – Explosion Fix In Houdini
Author Alex
2021-04-16
0
Gumroad – Houdini 18.5 – Firewatch Project – Building the Base Tower
In this video we are going to walk step by step through the creation of the Firewatch Base Tower. This is part of the on-going Firewatch project where we are going to build a complete level using Houdini, Unreal and the Houdini Engine V2.
Author Alex
2021-04-12
0
The Gnomon Workshop – Introduction To The Houdini Ocean Toolset
Creating a large ocean simulation doesn’t need to be daunting. This 3.5-hour introductory workshop by Danny Barnhart provides an overview of the Ocean Toolset in Houdini and reveals how to bring your own ocean environments to life. He talks through the basics of using ocean spectrums and how each parameter relates to the resulting animated ocean surface, beginning by creating a large ocean surface to show how to layer a variety of spectrum
Author Alex
2021-04-10
0
Udemy – Procedural House in Houdini
In this course, I'll show you how to do it in real practice. Using a stylized house as an example, you will learn procedural modeling. We will develop a system that will allow you to create an almost infinite number of model variations. For this, we will use point clouds, learn how to work with attributes and a little bit of VEX coding. For rendering we will use Redshift, but you can use any other render engine of your choice.
Author Alex
2021-04-9
0
The Gnomon Workshop – Creating Procedural Environments in Houdini
Environment Artist Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of procedural environment creation as well as the advantages of harnessing a non-destructive workflow, which allows you to make scene changes at any stage of the production process.
Author Alex
2021-04-8
0
Yiihuu.com – Blizzard Level 3A UE4 Natural Effects System Application Project
This tutorial will let you know how the natural realtime VFX in big games are produced, what advanced skills are needed for a professional visual effect producer, by presenting the power of the particle system of Unreal Engine 4.
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