Author Alex
2019-02-15
0
ArtStation – Zbrush Masters Vol. 1
This tutorial series focuses on showing the workflows and techniques of top talent ZBrush artists. In this volume we will join Mickael Lelièvre, who has a massive portfolio of high quality creature sculpts.
Author Alex
2019-02-11
0
ArtStation – Substance Fundamentals Tutorial
MP4 1920x1080 | 5h 02m | ENG | Project Files | 2.05 GB
Author Alex
2019-02-3
0
ArtStation – Masterclasses 2 Games Edition – Toni Bratincevic 3D Illustration and Environment Modeling Workflows
In this Masterclass, Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. The goal is to explain the entire process from the initial idea to the finalized product. He will show you how to organize environment scenes for easier managing and more efficient rendering
Author Alex
2019-02-3
1
ArtStation – Masterclasses 2 Games Edition – Miguel Martinez Hunting the Idea Creative Concept Design
In this course, Miguel will attempt to demonstrate his creative process using Photoshop. Miguel’s workflow consists of different phases such as recognizing and gathering engaging references, generating ideas, molding those ideas into a paint and most importantly, developing a critical sense on its design.
Author Alex
2019-02-3
0
ArtStation – Masterclasses 2 Games Edition – Yohann Schepacz Sci-Fi Fantasy Design and Illustration
This class will show you a process used to create a compelling and highly rendered character illustration using photo manipulation and painting techniques. Starting from a specific brief, we will discuss ways of researching ideas and references and creating a sort of road map, then we will move on to create silhouette sketches and tonal arrangements to start fleshing out designs based
Author Alex
2019-02-3
0
ArtStation – Masterclasses 2 Games Edition – Brian Recktenwald Designing a Modular Environment using Unreal
Brian Recktenwald studied at Savannah College of Art and Design before getting his first job in the CG industry at LucasArts, where he worked as an environment artist on titles including Indiana Jones and the Staff of Kings and the Star Wars: The Force Unleashed series before becoming environment lead on the studio's final, unreleased project, Star Wars 1313.
Author Alex
2019-02-3
2
ArtStation – Masterclasses 2 Games Edition – Nate Stephens Creating Complex Designs and Patterns using Substance Designer and Zbrush
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes will be formed and explored, leveraging the flexibility and experimental power of the software.
Author Alex
2019-02-3
0
ArtStation – Masterclasses 2 Games Edition – Dominic Qwek Creature Sculpting
Dominic will share his process for creating a creature bust using Zbrush, Keyshot and Photoshop. He will cover his design process and show how to block out and evolve a design in 3D. Next, he will detail the sculpt in multiple stages and talk about various techniques used in each stage.
Author Alex
2019-02-3
0
ArtStation – Masterclasses 2 Games Edition – Josh Lynch Creating Believable Stone Walls in Substance Designer
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from reference photos to create a plan of attack.
Author Alex
2019-02-3
0
ArtStation – Masterclasses 2 Games Edition – Furio Tedeschi Mech Design Concept for the Entertainment Industry
Furio Tedeschi is a concept artist currently freelancing at Paramount Pictures on a yet unannounced film project. Tedeschi has more than 15 years of professional experience in the entertainment industry.
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TOP Comments
Babis writes:
Sonya writes:
Yes, you'll can download it by premium
Martin
Sir_Galahat writes:
Hello do I need to become a premium/ paid user of nitroflare to be able to download the models ?
corchet
lexland writes:
thanks a lot for the nitro links ! ;)