Allegorithmic Substance Painter 2019.3.2.3653 Win/Mac x64

Author Alex
Allegorithmic Substance Painter 2019.3.2.3653 Win/Mac x64

Allegorithmic Substance Painter 2019.3.2.3653 Win/Mac x64

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

Power to the artists
- Substance Painter gives you all the tools you need to texture your 3D assets.

What You See Is What You Get
- The PBR real-time viewport lets you work on asset look development.
- Create in Substance Painter and get real-time feedback in UE4 and Unity thanks to the live link.

Augmented Artistry
- Unleash your creativity with powerful tools and a non-destructive workflow.

Smart Materials
- Tear and wear, scratches and dust instantly appear where they're supposed to.

Smart Masks
- Apply the same mask preset on any type of object and have it adapt automatically.

Integrated 8K Bakers
- Baking is where it all starts. Bake high quality maps in an instant directly within Substance Painter.

Bring VFX to the Top
- Support for Linux, 8K export, color management, UDIM management and Scripting API make integrating Substance Painter into VFX workflows easier than ever.

Open to the world
- Get 1:1 engine exports and share directly to portfolio sites with dedicated formats.

Changes 2019.3.2

(Released: January 21, 2020)

Fixed:

Opening a project that was saved in solo channel mode does not display the mesh
Viewport is not always updated when painting under layer using clone tool

Known Issues:

[Bakers] Crash related to multi-threading on Ryzen CPUs
[UV Unwrapping] Processing high poly meshes can take a long time
[UV Unwrapping] Vertices at the exact same coordinates are merged
[UV Unwrapping] UV Generation may fail on some mesh parts in some rare cases
[UV Unwrapping] Non uniform or highly distorted texel ratio in a single UV island in some cases
[UV Unwrapping] Non uniform texel ratio between Texture Sets
[UV Unwrapping] UV island generated can be very elongated and do not fit into UV space in some cases
[UV Unwrapping] Degenerated faces or non-triangular mesh faces with small or overlaping edges may not get UV unwrapped

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