Allegorithmic Substance Designer 2018.3.0.1826 for Win64

Author Alex

Allegorithmic Substance Designer 2018.3.0.1826 for Windows x64

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

Changes v2018.3.0:


[Graph] Add a Breadcrumb when editing sub-graphs / functions
[Graph] Add TAB as a shortcut to spawn the "node menu"
[Graph] Node highlighter for parent nodes of selection
[Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs
[Graph] Connect new node to first visible output of selected node
[Graph] Add node 'Badges'
[Graph] Add warning on compositing nodes through badges
[Graph] Add the possibility to search a node by its name, attributes or UID
[API] Allow to create and modify data
[API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter)
[API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr)
[3D View] Switch to cubemaps for the OpenGL renderer
[3D View] Export linear hdr image when saving to .exr or .hdr
[Bakers] Integrate DXR raytracing technology
[IRay] Integrate IRay SDK 2018.1
[Engine] SSE (CPU) Engine support for hdr floating point image processing
[Engine] Add a command line option (--gpu x) to specify the GPU device dedicated to the Substance engine
[Content] New PBR render node
[UI] Rework tabs and title bar
[Dependency Manager] Prevent updating the dependency list when user actions don't affect dependencies


[Graph] Crash when instantiating a graph into itself
[Graph] Duplicated node is not selected
[Graph] computing problem when using a same node instance in 2 different MDL graph
[Graph] the Z key should center the view at the scene bbox center
[Graph] Ignore colorspace in the connection rules when using material link
[Graph] Avoid opening outputs in 3D view when opening a graph in conli
[Graph] Paste nodes is slow when "Open newly created node" is enabled
[3D view] Assert when drag and dropping a specific mesh
[3D view] UV scale enabled option doesn't work on height map
[Content] Tri-Planar: Various Issues regarding axis and transforms
[Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max
[Content] Gradient linear 2 wrong result at low resolution
[API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage
[API] SDPackage.getChildrenResources() always returns the first element in non recursive mode
[API] [Documentation] Enums, structs located in 'generated' folder are not reflected in the documentation
[UI] 2D view width should not be constrained
[Gradient] Crash when picking on Mac
[Explorer] Crash when closing and re opening a graph
[Mac] Color picker does not work on multiple screen
[Parameters] Spin box on integer parameters doesn't work
[Cooker] Crash when creating certain nodes on OSX 10.13
[Curve Filter] Keys and control points can end up with a -0.0 or a weird "almost zero" value in the Curve editor
[2D View] Position widget are not available for graphs coming from sbsar
[PSD] Layer issue after exporting with dependencies

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