Solid Angle Maya to Arnold v3.2.0.1 for Maya 2017 to 2019 (Win/Mac/Linux)

Author Alex
Solid Angle Maya to Arnold v3.2.0.1 for Maya 2017 to 2019 (Win/Mac/Linux)

Solid Angle Maya to Arnold v3.2.0.1 for Maya 2017 to 2019 (Win/Mac/Linux)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.

Changes v3.2.0.1 (Release Date: March 27, 2019)

This version uses the Arnold core.

MtoA is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes:

Modified the GPU Cache Population UI
Fixed a bug with render status sometimes displaying a zero render time
Fixed a crash with changing GPU render device while in IPR

Download links for «Solid Angle Maya to Arnold v3.2.0.1 for Maya 2017 to 2019 (Win/Mac/Linux)»:

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TOP Comments
Lordwham writes:
i downloaded the file and also extracted it the winrar version was the problem but now i cant install as there are two
PerfectHook writes:
Hey, thanks for the bundle But could you give the password please