SolidAngle Cinema 4D to Arnold 2.4.0 for C4D R17 – R19 Win

Author Alex
SolidAngle Cinema 4D to Arnold 2.4.0 for C4D R17 – R19 Win

Download new update of SolidAngle Cinema 4D to Arnold 2.4.0 for Cinema 4D R17 – R19


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Changes v2.4.0 (Release Date: August 10, 2018)

Texture baking: a new dialog is added that will produce an image of a given polymesh's shaded UV space as output.
Sheen in standard surface: the standard surface shader supports a new, energy-preserving sheen effect designed to render cloth-like microfiber materials such as velvet. The sheen effect is layered on top of the diffuse and subsurface components.
New cell noise shader: a new cell noise shader has been added which can create many different useful cell-like patterns. The color of each cell is mapped to a palette parameter, enabling the easy creation of patterns with colors chosen from a specific palette.

Export / import operator graphs: operator graphs now can be exported to an ASS file and import back in any DCCs supported.

Built-in cryptomatte: the Cryptomatte ID matte creation tool is now being included as a part of the Arnold core package.
Matrix shaders: The matrix_multiply_vector and matrix_transform shaders have been reinstated.

New control in toon shader: edge detection can now be controlled using a STRING type user data called Toon ID, available in the Arnold Tag of shapes. This feature is enabled when the Use Toon ID parameter of the toon shader is checked. Otherwise, the detected edges will be driven by the object's own name as a toon-specific ID.
New controls in range shader: the range shader has been augmented with parameters to control contrast, bias and gain.
RGB clamping in clamp shader: the clamp shader can now be configured to either a scalar or color mode.

Improve alpha options of the Arnold Material: alpha channel of a texture is now supported to control blending when stacking materials.

Support for the native decal workflow: adding textures over a material via the texture tag is now fully supported.

Run ASS export while a render is running in the background

Change Export scale parameter to length unit type

Support for blend opacity in the object mask tag

Reload the procedural when it's disabled and re-enabled

Add -arnoldAbortOnLicenseFail command line argument

ASS export from command line does match ass export from gui

Exported xpEmitters don't match original if you have a short particle lifespan

Multiple folders in the procedural search path do not work on OSX

Arnold tag shows wrong parameters on a Lathe object under a Cloner

The Cryptomatte AOVs can be assigned only to an EXR driver, therefore Cryptomatte has no preview in the Picture Viewer and IPR.

There are modifications in the C4DtoA API which require third-parties to recompile their C4DtoA extensions.

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