Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019

Author Alex
2019-01-16
30
0
Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019

Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Features:
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Changes v2.3.37

Release Date: January 15, 2019

This is a hotfix release, using the Arnold 5.2.2.1 core, fixing a major memory leak when using the toon shader in Active Shade mode, and a crash when writing out render stats.

Free download links for «Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019»:

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