Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016 to 2018

Author Alex
2018-09-12
171
0
Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016 to 2018

Download new Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016-2018


Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core. Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

MtoA 3.1.0.1 is a hotfix release. It includes the following fixes:

Fixed crash with animated hidden curves
Mesh light transformation wasn't updated properly during IPR sessions.
Fixed false positive virus detection of Uninstall.exe
0-based Zbrush tiling mode wasn't rendering properly
Cell noise time parameter not evaluated properly when animated
Fixed the gain parameter in range shader (introduced in MtoA 3.1.0), which was not returning the expected curve.


Download links: Solid Angle Maya to Arnold 3.1.0.1 for Maya 2016 to 2018

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