Author Alex
Gang Character v4.19
Gang character completely rigged using the Epic skeleton. Works with the free animation pack. Material with 3 customizable colors.
Author Alex
OverCloud v1.05
OverCloud provides a complete, scalable solution for rendering a realistic, volumetric sky from any camera position and angle above the horizon. It is perfect for flight simulators, huge landscapes, or any developer looking for a simple-to-use, dynamic sky.
Author Alex
Android Robot
Very detailed robots ready to use!
Author Alex
Alien Horror Gliomorph
Gliomorph is a humanoid creature character inspred by fungal structures. Gliomorph was created via a high-poly sculpt to game-ready model retopologization and projection method. Gliomorph is rigged to the Epic Skeleton and compatible with all animations available on the marketplace. Gliomorph was textured with PBR methods and is sure to terrify your players. Whether sculking through air vents or prying open doors, nothing stops the Gliomorph
Author Alex
Obi Rope v5.0
With Obi Rope you can create ropes and rods in a matter of seconds, with complete control over their shape and behavior: Oriented particle technology allow rods to offer torsion/twisting effects. Ropes are more lightweight and can be cut/resized. Both can collide with the environment and with each other, and can be attached to rigid bodies.
Author Alex
Obi Softbody v5.0
Obi Softbody is a high-quality, high-performance soft body physics engine based on cutting-edge technology. Simulate complex elastoplastic softbodies composed of thousands of polygons, complete with collisions, self-collisions and rigid body interaction.
Author Alex
Obi Cloth v5.0
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
Author Alex
Obi Fluid v5.0
With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.
Author Alex
Anon's Dialogue System
This dialogue system is made for game designers. For those wanting easy and clear ways of setting up dialogue, this dialogue system supports both Blueprint and data tables, whatever you feel more comfortable with.
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